Reus

75

Abbey Games · Abbey Games · 2013

In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.

Available on 1 platform.

SteamSteamSteam

Reus · 1 tracked players · 123 achievements

Steam
  • Genesis Titan

    Complete all orginal developments and projects.

    44 FC0.9% of players
  • 1-Hour Challenge: Gold

    Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.0% of players
  • Forest Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.0% of players
  • Forest Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.0% of players
  • Desert Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.0% of players
  • Desert Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.0% of players
  • Swamp Challenge: Silver

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.0% of players
  • Swamp Challenge: Gold

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.0% of players
  • 1-Hour Challenge: Silver

    Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.1% of players
  • Desert Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.1% of players
  • Swamp Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.1% of players
  • Forest Challenge: Bronze

    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.2% of players
  • Pinnacle of Culture

    Have humans complete an Opera Project.

    44 FC1.3% of players
  • Mass Production

    Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

    44 FC1.4% of players
  • Lords of the Sea

    Have humans complete an Island Town Project.

    44 FC1.4% of players
  • Universal Healthcare

    Have humans complete a Hospital Project.

    44 FC1.4% of players
  • Machinery

    Have humans complete a Factory Project.

    44 FC1.4% of players
  • Long Live the King!

    Have humans complete a Castle Project.

    44 FC1.4% of players
  • For the Gods

    Have humans complete a Monument Project.

    44 FC1.4% of players
  • 1-Hour Challenge: Bronze

    Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

    44 FC1.4% of players
  • Modern Physics

    Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

    44 FC1.5% of players
  • Market Revolution

    Have humans complete a Multinational Project.

    44 FC1.5% of players
  • Ancient Civilization

    Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

    44 FC1.5% of players
  • Diverse Town

    Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

    44 FC1.5% of players
  • Royalty

    Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

    44 FC1.6% of players
  • Utopia

    Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

    44 FC1.6% of players
  • Noble

    Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

    44 FC1.7% of players
  • Industrial Revolution

    Finish an Era with a total of 2000 Tech in Use.

    44 FC1.8% of players
  • Scientific Method

    Have humans complete a Laboratory Project.

    44 FC1.8% of players
  • Modern Agriculture

    Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

    44 FC1.9% of players
  • Peaceful

    Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

    44 FC1.9% of players
  • Modern Banking

    Finish an Era with 1000 Wealth in Use from Villages.

    44 FC1.9% of players
  • First World

    Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

    44 FC1.9% of players
  • Treasury

    Finish an Era with a Village with 1000 Wealth in Use.

    44 FC2.0% of players
  • Grand Era

    Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

    44 FC2.0% of players
  • Nuclear Energy

    Finish an Era with a Village with 1000 Tech in Use.

    43 FC2.1% of players
  • Overgrowth

    Finish an Era with 2000 Food in Use from Villages.

    43 FC2.2% of players
  • Canyon City

    Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

    43 FC2.3% of players
  • Prince of Orange

    Finish an Era with a Village with 1000 Food in Use.

    43 FC2.3% of players
  • Superior Vitality

    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

    43 FC2.4% of players
  • Paradise Island

    Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

    43 FC2.6% of players
  • Superior Development

    Finish the Third Era with at least 1 Upgraded Great Project.

    43 FC2.8% of players
  • Fantastic View

    Have humans complete a Nature Park Project.

    43 FC2.8% of players
  • Great Era

    Finish an Era with 3500 Prosperity.

    43 FC2.9% of players
  • Navigation

    Have humans complete a Lighthouse Project.

    43 FC3.0% of players
  • Après-Ski

    Have humans complete a Tavern Project.

    43 FC3.0% of players
  • Famous Victor

    Have humans complete a Historic Point Project.

    43 FC3.1% of players
  • Advanced World

    Finish an Era with at least 1000 Tech being Used by Villages.

    43 FC3.2% of players
  • Divided Planet

    Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

    42 FC3.7% of players
  • Rich World

    Finish an Era with at least 1000 Wealth being used by Villages.

    42 FC3.8% of players
  • Violent Victory

    Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

    42 FC3.8% of players
  • Mountain Town

    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

    42 FC4.0% of players
  • World Economy

    Finish an Era with at least 3 Completed Great Projects.

    42 FC4.1% of players
  • Farming Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

    42 FC4.4% of players
  • Abundant World

    Finish an Era with at least 1000 Food being used by Villages.

    42 FC4.4% of players
  • Mining Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

    42 FC4.5% of players
  • Hunter Community

    Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

    42 FC4.5% of players
  • Overpopulation

    Finish an Era with a Village which has 1000 Prosperity.

    42 FC4.5% of players
  • Fresh Mountain Air

    Have humans complete a Mountain Lodge Project.

    42 FC4.5% of players
  • Harbor Town

    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

    42 FC4.6% of players
  • Survivor

    Finish an Era with a Village which has 500 Prosperity and 60 Danger.

    42 FC4.8% of players
  • Alloys

    Have humans complete a Blast Furnace Project.

    42 FC4.9% of players
  • Great Vitality

    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

    42 FC5.0% of players
  • Golden Era

    Finish an Era with 2000 Prosperity.

    41 FC5.3% of players
  • Entertainment

    Have humans complete a Circus Project.

    41 FC5.5% of players
  • Modern Medicine

    Have humans complete an Apothecary Project.

    41 FC5.5% of players
  • Fascism

    Have humans complete a Barracks Project.

    41 FC5.7% of players
  • Legendary Warriors

    Finish an Era with a Village which has at least 6 War Markers.

    41 FC5.9% of players
  • Astronomy

    Have humans complete an Observatory Project.

    41 FC6.0% of players
  • Venture Capital

    Have humans complete a Bank Project.

    41 FC6.2% of players
  • Capital

    Finish an Era with a Village which has 650 Village Prosperity.

    41 FC6.4% of players
  • Colonization

    Have humans complete a Hamlet Project.

    41 FC6.4% of players
  • Fantastic Era

    Finish an Era with 1600 Prosperity.

    41 FC6.7% of players
  • Desert City

    Finish an Era with a Desert Village which has 500 Village Prosperity.

    41 FC6.7% of players
  • Swamp City

    Finish an Era with a Swamp Village which has 500 Village Prosperity.

    41 FC6.9% of players
  • Forest City

    Finish an Era with a Forest Village which has 500 Village Prosperity.

    40 FC7.4% of players
  • Level 3

    Achieved Level 3.

    40 FC8.4% of players
  • Great Development

    Finish an Era with a Completed Great Project.

    39 FC9.1% of players
  • Booming Era

    Finish an Era with 1200 Prosperity.

    39 FC9.2% of players
  • Swamp Town

    Finish an Era with a Swamp Village which has 300 Village Prosperity.

    38 FC11% of players
  • Shipwrighting

    Have humans complete a Harbor Project.

    38 FC11% of players
  • Fiscal-Military State

    Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

    38 FC11% of players
  • Desert Town

    Finish an Era with a Desert Village which has 300 Village Prosperity.

    38 FC11% of players
  • Vibrant Era

    Finish an Era with 1000 Prosperity.

    38 FC11% of players
  • Forest Town

    Finish an Era with a Forest Village which has 300 Village Prosperity.

    38 FC11% of players
  • Questionable Ethics

    Have humans complete a Mad Scientist Project.

    38 FC12% of players
  • Developing Era

    Finish an Era with 800 Prosperity.

    37 FC12% of players
  • Theocracy

    Have humans complete a Sacrifice Altar Project.

    37 FC12% of players
  • Specialized Economy

    Finish an Era with 3 completed upgraded Projects.

    37 FC13% of players
  • Construction

    Have humans complete a Workshop Project.

    36 FC14% of players
  • Fishing Village

    Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

    36 FC15% of players
  • Sailing

    Complete a Fishing Docks Project.

    36 FC15% of players
  • Geology

    Have humans complete a Geologist Project.

    36 FC15% of players
  • Currency

    Have humans complete a Customs House Project.

    35 FC15% of players
  • Vitality

    Finish an Era with a village which has at least 50 of each Resource.

    35 FC16% of players
  • Theology

    Have humans complete a Temple Project.

    35 FC16% of players
  • Aristocracy

    Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

    35 FC16% of players
  • Trade Route

    Have humans complete a Market Project.

    35 FC16% of players
  • Alchemy

    Have humans complete an Alchemist Project.

    35 FC17% of players
  • Chosen People

    Finish an Era with only one Village which has 175 Prosperity.

    35 FC17% of players
  • Post-Classical Era

    Finish an Era of 30 minutes with 600 Prosperity.

    34 FC17% of players
  • Physics

    Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

    34 FC18% of players
  • Civilized

    Finish an Era with a Village which has 250 Prosperity.

    34 FC18% of players
  • Education

    Have humans complete a University Project.

    34 FC19% of players
  • Level 2

    Achieved level 2.

    33 FC19% of players
  • Agriculture

    Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

    33 FC20% of players
  • Feudalism

    Have humans complete a Mill Project.

    33 FC20% of players
  • Calendar

    Have humans complete a Plantation Project.

    32 FC21% of players
  • Classical Era

    Finish an Era with 450 Prosperity.

    29 FC27% of players
  • Specialization

    Finish an Era with a completed upgraded Project.

    27 FC32% of players
  • Desert Tribe

    Finish an Era with a Desert Village which has 100 Village Prosperity.

    26 FC33% of players
  • Commerce

    Have humans complete a Trader Project.

    25 FC35% of players
  • Traditional Medicine

    Have humans complete a Druid Project.

    25 FC35% of players
  • Metal Casting

    Have humans complete a Metal Casting Project.

    24 FC37% of players
  • Genesis Era

    Finish an Era with 250 Prosperity.

    24 FC37% of players
  • Forest Tribe

    Finish an Era with a Forest Village which has 100 Village Prosperity.

    24 FC38% of players
  • Swamp Tribe

    Finish an Era with a Swamp Village which has 100 Village Prosperity.

    23 FC39% of players
  • A New Threat

    Finish the third Era.

    16 FC57% of players
  • Writing

    Have humans complete a School Project.

    13 FC65% of players
  • Paganism

    Have humans complete a Shrine Project.

    9 FC76% of players
  • A New Beginning

    Finish the second Era.

    9 FC77% of players
  • Farming

    Have humans complete a Granary Project.

    7 FC84% of players
  • The First Era

    Finish the first Era.

    6 FC92% of players